Pages

Monday, March 28, 2011

On XP and Gold

Since we have 8 players involved, but only six slots any given session, I have decided on the following to keep players from falling far behind the others in experience: anyone missing a session will get half the experience that the players who make it get, excluding any special awards. Furthermore, when either of our "alternates" fills in for someone, their character will get an extra 50% XP to help them catch up.

As for gold and other tangible rewards, those will be allocated among the players that are actually there for a session. And everyone starts with 100g, minus the cost of their initial equipment.

I have adjusted all the characters in the Character Builder to reflect these rules.

No comments:

Post a Comment